Coin collection in Astro Playroom is straightforward but requires attention to detail. Revisit levels after completing the story to find missed coins; Break objects like crates and ice blocks to reveal additional coins. Collecting coins contributes to trophy progress‚ so thorough exploration is key. Focus on areas with unique terrain to maximize your coin haul efficiently. Artifacts in Astro Playroom are hidden collectibles tied to PlayStation history‚ offering insight into the game’s development.

Astro’s Playroom

The final starfish is at the end of the beach on the left side, a little underwater. After activating that tightrope, head back to the starting area and look near the two obelisks to find some cables in the ground hidden amongst the grass. Pulling these will give you a small projectile you can throw, so take it and cross the tightrope you activated. To start the path to collecting and saving the Special Bot in the Memory Meadow, start at the Gusty Gateway and progress until you reach a tightrope after walking past the island with the strong winds. In fact, the only use of the DualSense that seemed superfluous to me was the microphone.

Astro’s Playroom is as old as the PlayStation 5, and this is most likely the first game new owners booted up. Despite being a brief experience, this is the kind of game that can be played with family members and is worth playing in 2025. Vita Game Packs could also be used on the PlayStation TV, which meant it wasn’t a digital-only platform like the PSP Go was. The PlayStation 3 used Blu-Ray discs as its optical storage method, a format that would be used for the PlayStation 4 and 5 as well.

The PS5’s new controller combines a built-in speaker with vibrating haptics to make interacting with the world feel like it’s literally happening in your hand. Astro running across a sandy beach sounds and feels completely different than running on a fluffy cloud, for example. 88vv is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun — and worth fitting into your schedule.

Protagonist Cole McGrath has electric superpowers one of which is the induction Grind that lets him accelerate along metal cables. Very early into the Electrocloud level, you’ll spot a jet fighter flying about on the right-hand side of the level. This is the R-C01 from the cover of Air Combat, the first game in the Ace Combat series released on the PS1 in 1995 and developed by Namco. Air Combat was originally an arcade game released in 1993, but the port was scrapped and a new game was made using the same name. Tearaway is also references in the PlayStation Labo area, where it’s on the PlayStation Vita Game Pack artwork, and the Vita itself will boot to “Botaway” if you hit it. It is worth mentioning that if you accidentally die by picking up an earlier piece of the puzzle, its place will be replaced by a transparent piece of the puzzle.

Astro’s Playroom Is A Stellar Showpiece Intended For Playstation 5

It’s the foundational software kicking off the next generation of PlayStation gaming. ASOBI Team from Japan Studio could have just phoned it in with a handful of gimmicky levels to distract players while they wait for Miles Morales or Demon’s Souls to download, but they didn’t. They developed a full fun platforming experience that not only demonstrates the PS5, but celebrates 25 years of PlayStation history in some pretty special ways.

This is Pyramid Head from 2001’s Silent Hill 2 on PS2, developed by Team Silen in Konami Computer Entertainment Tokyo. Pyramid Head is a manifestation of the protagonist James Sunderland’s guilt and want for punishment. After first using the Hang Glider, check the side of the column on the left side of the landing zone to see a Bot walking on a wall. This references Kat of Gravity Rush, released on PSVita in 2012 and developed by SIE Japan Studio. As should be evident, Kat has the ability to change the direction of gravity.

Step 1 – Play Through The 16 Levels And Collect All Artifacts & Puzzle Pieces

@Froggydarren I have been watching DF reviews for a long time now, and still find their framerate analysis to be a god send as anything much less than locked 60fps makes me feel ill – literally. I always thought they missed a big trick here, and should have had Astro bot (the game) reveal the look of the Pro at the end of the game – via some sort of super power up for the mothership. Stand at the edge of the level and throw the projectile towards it to reveal the location of the bot.

The titular robot, Astro, jumps, glides, fights, and more through four levels based on different aspects of the PS5 hardware. Astro’s Playroom is the perfect game to play first to kick off the PlayStation 5 generation. It’s a fluid and fun 3D platformer sure, but it being built around showing off what the DualSense controller can add to gaming Is what really starts to make it special. Add in all of the PlayStation love letters scattered about inside these worlds and you have another magical, must-play experience from Team Asobi.

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